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Prologue / Chapter 1

?BadgeBPEffectLocation
Power Jump1For 2 FP, greatly increases Mario’s Jump attack powerGiven by Goompa after returning him to Goomba Village
Close Call1When Mario’s in Danger, causes enemies to sometimes missIn a red ? Block on Goomba Road
Hammer Throw2For 2 FP, throw your Hammer and hit any enemyGoomba Road; Knock a spring from a tree just before Toad Town; jump to the roof
Dizzy Attack2Delivers a blow that makes an enemy dizzy and unable to movePleasant Path; inside a red ? block
Attack FX B0Changes sound effect of Mario’s attack to a slide whistleHit 3 bricks on path to Koopa Village in this order: L - R - M
HP Plus3Increases maximum HP by 5Koopa Village; on a stump, reached by Kooper
Power Bounce2For 3 FP, lets you jump continuously until you miss an action commandKoopa Bros. Fortress; in a jail cell; go in from the right or use Bombette
Refund1Refunds some coins if you use an item in battleTreasure chest outside a breakable wall in Koopa Bros. Fortress
Smash Charge1For 1 FP, charges Mario’s Hammer power by 2 until end of turnKoopa Bros. Fortress; on a pedestal along the main path
FP Plus3Increases maximum FP by 5Pleasant Path; behind a cracked wall by Koopa Bros. Fortress

Chapter 2

?BadgeBPEffectLocation
Damage Dodge3If you do the action command, decreases Mario’s damage by 1Mt. Rugged; hidden in an alcove on a small hill
Quake Hammer1For 2 FP, slightly damages all enemies on the ground or ceilingMt. Rugged, on a ledge reachable by Parakarry
Attack FX C0Changes sound effect of Mario’s attack to a mechanical soundHidden block in Dry Dry Desert (See Hidden Blocks tab)
Runaway Pay2Lets Mario earn Star Points even if he escapes from battleHidden block between 3 palm trees in Dry Dry Desert
Spin Attack3Lets Mario destroy a weaker enemy with a spinning moveDry Dry Desert; enter the whirlwind in the area with the blue cacti
Spike Shield2Lets Mario jump on a spiked enemy without taking damageDry Dry Ruins; in the second of the three coffins in the first room
Slow Go0Makes Mario unable to runDry Dry Ruins; hidden room on a ledge above the Super Hammer
Power Rush1When Mario is in Danger, his attack power increases by 2Peach’s Castle; in the library between some shelves (unavailable to Mario until Chapter 5)

Chapter 3

?BadgeBPEffectLocation
HP Plus3Increases maximum HP by 5Forever Forest; take the first path to the right in the fifth area
FP Plus3Increases maximum FP by 5Forever Forest; hidden in a branch off the main path
D-Down Jump2For 2 FP, disables an enemy’s defense and causes some damageOn the table in Tubba Blubba’s Castle; fall from above
Mega Rush1When Mario is in Peril, his attack power goes up by 4Tubba Blubba’s Castle; hidden room behind pushable clock

Chapter 4

?BadgeBPEffectLocation
Shrink Stomp1For 2 FP; if it works, the enemy Mario jumps on shrinks and ATK is reducedToad Town Tunnels; guarded by a Blooper
Power Smash1For 2 FP, greatly increases Mario’s Hammer attack powerToad Town Tunnels; keep going left, past some Spike Gloombas
Attack FX D0Changes sound effect of Mario’s attack to a bellComplete the Pop Diva questline (see Misc. tab)
Quick Change4During battles, lets you change your party member without losing a turnTalk to Merlon about his dream; see Note for more info
Defend Plus6Decreases the damage that Mario takes by 1Shy Guy’s Toy Box; on a platform in the area to the right of the Pink Station
Ice Power2Increases ATK on fire enemies by 2; Mario won’t take damage jumping on fire enemiesShy Guy’s Toy Box; in the area to the right of the Pink Station
I Spy1A sound and icon alert you to a nearby hidden panelRewarded by Rowf after returning his Calculator to him
Deep Focus1Charges Star Energy more than usualShy Guy’s Toy Box; in a hidden ? box by the Red Station
Power Plus6Increases Mario’s Jump and Hammer attack powers by 1Shy Guy’s Toy Box; chest guarded by Anti Guy, left of blue station
Deep Focus1Charges Star Energy more than usualPeach’s Castle; in the far right, second floor room (unavailable to Mario until Chapter 5)

Chapter 5

?BadgeBPEffectLocation
Power Quake2For 4 FP, greatly damages all enemies on the ground or ceilingJade Jungle; small island reached with Sushie
Happy Heart3Slowly and automatically restores HP during battleJade Jungle; at the top of Raphael’s tree, past the second door
Fire Shield2Fire damage reduced by 1. Mario won’t take damage jumping on fire enemiesMt. Lavalava; jump off halfway down the zipline
Dizzy Stomp1Uses 2 FP. If it works, enemies Mario jumps on becomes dizzyMt. Lavalava; behind a metal block southeast of the Ultra Hammer

Chapter 6

?BadgeBPEffectLocation
Flower Saver6During battle, saves 1 FP every time you attackFlower Fields; throw a Blue Berry into the well to the east
Happy Flower3Slowly and automatically restores FP during battleFlower Fields; hit trees east of entrance in this order: M - R - L
Mega Smash3For 6 FP, massively increases Mario Hammer attack powerFlower Fields; west of the Bubble Plant, blocked by a rock
S. Jump Charge2For 4 FP, increases Jump power by 3 until end of turnCloudy Climb; ride the small cloud acting as an elevator

Chapter 7

?BadgeBPEffectLocation
Bump Attack5Destroys weaker enemies in the field by walking into themThird item bought from Rip Cheato for 64 coins
Attack FX E0Changes sound effect of Mario’s attack to the Yoshi soundThe doorless house in Shiver City
Mega Jump3For 6 FP, massively increases Mario Jump attack powerShiver Mountain; end of a road near the icy stairs
P-Down, D-Up2Decreases attack power by 1; increases defense power by 1Crystal Palace; through a boarded-up hole in the floor
Triple Dip3During battles, lets you use three items during one turnCrystal Palace; bomb the east wall in the room with the rotating platform
P-Up, D-Down2Increases attack power by 1; decreases defense power by 1Crystal Palace; in a hole covered by a pushable Albino Dino statue

Chapter 8

?BadgeBPEffectLocation
Lucky Day7Sometimes makes enemies fail to attack MarioReward for completing the chain letter
Deep Focus1Charges Star Energy more than usualBowser’s Castle; on a platform at the entrance; after the lava is hardened
Last Stand1When Mario’s in Danger, he receives only half the damageTreasure chest in Peach’s Castle in the first room on the far right

Rowf's Badge Shop

?BadgeBPEffectCostAvailable
HP Plus3Increases maximum HP by 5150 coinsAlways
Jump Charge1For 1 FP, charges Mario’s Jump power by 2 until end of turn50 coinsAlways
Spin Smash3For 2 FP, if Mario hits an enemy, it smashes into the ones behind it75 coinsAlways
Sleep Stomp1For 2 FP; if it works, the enemy Mario jumps on falls asleep for a bit75 coinsAlways
First Attack1Lets Mario destroy a weaker enemy with a First Strike100 coinsAfter Chapter 1
Multibounce1For 2 FP, jumps on all enemies in a row if action command is timed right75 coinsAfter Chapter 1
D-Down Pound2For 2 FP, disables an enemy’s defense and causes some damage75 coinsAfter Chapter 1
Speedy Spin1Increases the distance Mario can Spin Dash50 coinsAfter Chapter 1
Double Dip1For 3 FP, lets you use two items during one turn in battle100 coinsAfter Chapter 2
Dodge Master2Makes the action command work more frequently100 coinsAfter Chapter 2
Group Focus2Lets Mario’s partners use the Focus command as well100 coinsAfter Chapter 3
FP Plus3Increases maximum FP by 5150 coinsAfter Chapter 4
All or Nothing4If you hit Action Commands, ATK goes up by 1. Fail and it drops to 0100 coinsAfter Chapter 4
Damage Dodge3If you do the action command, decreases Mario’s damage by 1150 coinsAfter Chapter 5
S. Smash Charge2For 4 FP, increases Hammer power by 3 until end of turn100 coinsAfter Chapter 5
Mega Quake3For 7 FP, severely damages all enemies on the ground or ceiling200 coinsAfter Chapter 5

Merlow's Badge Shop

?BadgeBPEffectCost
Attack FX A0Changes sound effect of Mario’s attack to a whistle1 Star Piece
Pay-Off2The more damage Mario takes, the more coins he receives1 Star Piece
Chill Out2Keeps you from being hit by a First Strike3 Star Pieces
Pretty Lucky3Makes enemies fail to attack Mario every once in a while5 Star Pieces
Feeling Fine3Make Mario immune to Poison or Dizziness5 Star Pieces
Happy Flower3Slowly and automatically restores FP during battle8 Star Pieces
Happy Heart3Slowly and automatically restores HP during battle8 Star Pieces
Peekaboo3Makes it possible to see your enemy’s HP even if they haven’t been Tattled10 Star Pieces
Zap Tap4Electrifies Mario, causing enemies who touch him to take damage10 Star Pieces
Flower Finder3After beating an enemy, makes more Flowers appear than usual12 Star Pieces
Heart Finder3After beating an enemy, makes more Hearts appear than usual12 Star Pieces
HP Drain3Decreases Mario’s ATK by 1, but for every attack turn, Mario’s HP recovers by 115 Star Pieces
Money Money7After a battle, lets Mario get twice as many coins as usual20 Star Pieces
Flower Saver6During battle, saves 1 FP every time you attack25 Star Pieces
Power Plus6Increases Mario’s Jump and Hammer attack powers by 125 Star Pieces